![]() ![]() * Custom animations for characters (monster support to come soon!) * Add support to the dev console for checking events with `event ` * NOTE: this introduced a breaking change to the API in `addColor` that will require you to update your mods This requires including a larger texture next to every card texture where if the original card was `my_card.png` you now need `my_card_p.png` too in order to support inspect view * Add support for inspect view or custom cards. * Fix slowdown when viewing upgrades in the card library * Support viewing custom cards in the card library (kioeeht) * Update to support weekly patch (week 13) * Add support for Saves for custom characters * Add support for Card Unlocks for custom characters * Switch versioning system over to the one used in since he was using a different one * Remove diff, _diff.bat, _patch.bat since they are no longer needed * Rewrite `IntangiblePower` changes to make it not mess up intents * Switch `IntangiblePower` to use an instrument patch rather than overwriting base file * Switch `TopPanel` to use an instrument patch rather than overwriting base file * Switch `MonsterGroup` to use an instrument patch rather than overwriting base file ![]() * Switch `MapGenerator` to use an instrument patch rather than overwriting base file * Switch `EndTurnButton` to use an instrument patch rather than overwriting base file * Switch `DrawPilePanel` to use an instrument patch rather than overwriting base file * Switch `DiscardPilePanel` to use an instrument patch rather than overwriting base file * Switch `CancelButton` to use an instrument patch rather than overwriting base file ![]() * Switch `AbstractCampfireOption` to use an instrument patch rather than overwriting base file * Fix bug that caused exhausted pile hotkey to work while console was visible * Fix bug that caused `PublishPostDraw` to fire multiple times * Add hooks for adding custom player characters and the corresponding hooks for adding a new colors for custom cards (daviscook477) * Update to support weekly patch 12 (daviscook477) This is a fast forward to v1.6.3 of daviscook477's fork with a few additional changes * Add methods for abstracting the manipulation of RelicLibrary * Add hooks for changing the relics and potions sold by the shop * Add hooks for modifying the player's initial deck and initial relics * Add support for adding custom localization strings of any type * Mostly switch to using SpirePatch for inserting hooks ![]() * Prevent Girya from stacking above 3 if `receivePostCampfire()` returns false * Add support for CustomRelic outline images * Remove `_build.bat` since this can be automated in IDEA * Fix bug that would prevent `publishPreStartGame()` from occuring in some cases * Add `StartGameSubscriber` interface and related code * Add `PostDungeonInitializeSubscriber` interface and related code * Add `StartActSubscriber` interface and related code * Fix scaling for new settings panel elements introduced in v1.3.2 * Fix non-id parameters on commands being cases sensitive * MODDERS: You shouldn't try to build complex settings pages right now, its probably going to get significantly cleaned up and reworked to be more simple soon. * A lot of behind the scenes work on settings pages. * Fix bug that prevented the `deck r` command from working * Add proper support for `IntangiblePower` to be applied to players * Add `PostCampfireSubscriber` interface and related code * Add `PreMonsterTurnSubscriber` interface and related code * Add upgrade support to `deck add` and `hand add` * Fix crash when attempting to `deck add` an invalid card id * Add `AbstractDungeon` cleanup to diff, nothing changed yet. * Add `PreStartGameSubscriber` interface and related code * Add `float BaseMod.pathDensityMultiplier` property which can be used to modify map generation * Fix a bug that prevented the character `D` from being input into the console * Add support for loading custom RelicStrings * Add `CustomRelic` extension of AbstractRelic * Add `PostDrawSubscriber` interface and related code * Add `PostEnergyRechargeSubscriber` interface and related code * Remove bundled font and use one from the base game instead * Initial support for each mod badge being tied to its own settings panel * Fix bug with IDs which contain spaces (FlipskiZ) * Scale mod settings screens by Settings.scale * Add option to change console keybind on BaseMod settings screen * Add initial support for mod settings screens * Prevent game hotkeys from activating while console is visible ![]()
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